![]() * Check whether a keyboard key has been pressed and react if it has. * Act: move up and down when cursor keys are pressed. Right-click this title, and you will see the world’s menu. Import greenfoot.* // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) Above the world display is a title that shows the name of the world WombatWorld in our case. So this code should work this way: When the pilot hits the enemy, the enemy explodes and show the explosion, but what's happening is that it does show the explosion, only once a while, and i couldn't find the error, please let me know if you need more information from me to solve this problem GreenfootImage baseImage = new GreenfootImage("explosion-big.png") I said yes and the code was updated without errors, however no background or actors appeared. ![]() I tried to run the scenario and a notice appeared saying that the code was compiled using version 2.2 and would need to be updated to version 3.0. Public synchronized static void initialiseImages() I was able to download one of the game scenarios from the Joy of Code (episode 16). GreenfootImage baseImage = new GreenfootImage("explosion-big.png") ** How much do we increment the index in the explosion animation. * recreated for every object (improves performance significantly). ** How many images should be used in the animation of the explostion */ 9 theres no Button Compile all on my greenfoot novianty.ophy 9 i've install greenfoot and Java jdk, but why theres no compile all on my greenfoot, SuperHippo 9 It tries to compile automatically when you have made any changes and click on the world. Version: 2.2.2 -I have not been getting any errors when compiling danpost -Sorry. I only have 5 classes, so I dont think that is the problem. Greenfoot is a combination of a Java IDE that provides a class browser, compilation, interactive execution, single-step execution, a code editor, etc., on one hand and a framework for creating two-dimensional animations, games, and simulations on the other hand (see Greenfoot Home in Resources). * The explosion will explode other obejcts that the explosion intersects. Ive attached all the code down below, M MyWorld port greenfoot. ![]() It starts by expanding and then collapsing. Import greenfoot.* // (World, Actor, GreenfootImage, and Greenfoot)
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